EPANET
3.0
EPANET Development Project
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This is the complete list of members for Control, including all inherited members.
apply(Network *network, int t, int tod) (defined in Control) | Control | |
applyPressureControls(Network *network) (defined in Control) | Control | static |
CLOSED_STATUS enum value (defined in Control) | Control | |
CONTROL enum value (defined in Element) | Element | |
Control(int type_, std::string name_) (defined in Control) | Control | |
ControlType enum name (defined in Control) | Control | |
convertUnits(Network *network) (defined in Control) | Control | |
CURVE enum value (defined in Element) | Element | |
ELAPSED_TIME enum value (defined in Control) | Control | |
Element(std::string name_) (defined in Element) | Element | |
ElementType enum name (defined in Element) | Element | |
getType() (defined in Control) | Control | inline |
HI_LEVEL enum value (defined in Control) | Control | |
index | Element | |
LevelType enum name (defined in Control) | Control | |
LINK enum value (defined in Element) | Element | |
LOW_LEVEL enum value (defined in Control) | Control | |
name | Element | |
NO_LEVEL enum value (defined in Control) | Control | |
NO_STATUS enum value (defined in Control) | Control | |
NODE enum value (defined in Element) | Element | |
OPEN_STATUS enum value (defined in Control) | Control | |
PATTERN enum value (defined in Element) | Element | |
PRESSURE_LEVEL enum value (defined in Control) | Control | |
RULE_BASED enum value (defined in Control) | Control | |
setProperties(int controlType, Link *controlLink, int linkStatus, double linkSetting, Node *controlNode, double nodeSetting, int controlLevelType, int timeSetting) (defined in Control) | Control | |
StatusType enum name (defined in Control) | Control | |
TANK_LEVEL enum value (defined in Control) | Control | |
TIME_OF_DAY enum value (defined in Control) | Control | |
timeToActivate(Network *network, int t, int tod) (defined in Control) | Control | |
toStr(Network *network) (defined in Control) | Control | |
~Control() (defined in Control) | Control | |
~Element()=0 (defined in Element) | Element | pure virtual |